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Hardened Wearables Bring Help Into the Field

Voice-controlled, hands-free wearable devices are bringing virtual and augmented reality to field service, training and other uses.

wearables
wearables

When you’re 100 yards up in the air trying to fix a wind tower in a blowing gale, you don’t want to take a chance that the piece of paper containing your work instructions snags on the pole and blows away. Such pitfalls might be a thing of the past thanks to a new class of industrial wearable devices that is enabling field service personnel to devote both hands to their tasks.

The equipment attaches to a hard hat or directly to the wearer’s head, allowing navigation of critical repair data by voice, even when the wind sounds like a jet engine. Unlike wearable devices that might be used in gaming applications, these wearables are hardened to meet the rigors of industrial environments. They are still generally affordable—typically ranging from $2,000 to $5,000 per device before discounts—especially when you consider the potential ROI they can bring to industry.

“When the machine is down, the company is losing money,” says Andy Lowery, CEO of RealWear, which makes ruggedized wearables. Being able to make quicker repairs is a huge benefit, he adds, and so is increased worker safety.

RealWear is one of the more well-known companies in this space, having recently announced its HMT-1 wearable Android-based tablet. Ruggedized to work in the most punishing environments, the HMT-1 provides voice access to connected systems so a worker can access instructions, manuals, knowledgebases, email, chat—any type of document. It works in noise conditions reaching 95-100 dB.

Virtual “expert on call” is another hot application for industrial wearables, giving field service personnel the chance to have a live call for troubleshooting with an expert located elsewhere. This can even include sharing camera images. In its most rudimentary form, the application resembles something like FaceTime. Other “expert on call” options can also extend to virtual reality versions of experts to help solve problems.

Shell has begun rolling out RealWear’s HMT-1Z1 voice-controlled, head-mounted device for use at several of its operational facilities around the world. The hands-free platform is the first commercially available device that can be used by field workers in highly restricted ATEX Zone 1 C1/D1 zones where potentially explosive gases are present.

The oil major is using the HMT-1Z1 for remote assistance—enabling a maintenance worker, for example, to get real-time assistance via a video call. The expert on the other end of the call can essentially see through the eyes of the onsite worker and offer over-the-shoulder assistance.

In addition to saving time and money, field service applications like this are widely viewed as being an effective way to transfer knowledge from a generation on the cusp of leaving the workforce to those just coming up. “Folks are retiring in big numbers. These younger workers have to be supported,” says Vincent Higgins, general manager of Connected Plant/Connected Worker for Honeywell, which is the global supplier of RealWear’s HMT-1Z1.

Industrial wearables are able to provide workers in the field the information they need when they need it. “This allows the retiring experts to proactively capture information about the assets,” says Todd Boyd, founder and CEO of Tacit, which provides software that can be used on a variety of hardware types. “That is very useful to someone who comes along two or three months later. Being able to access a digital envelope where you can access manuals and previous discussions is invaluable.”

Various forms of reality
Industrial wearables getting the most attention at the moment employ virtual reality (VR), mixed reality (MR) or augmented reality (AR) to aid industrial applications. VR is a completely immersive digital experience (such as that offered by the Oculus Rift), providing a realistic simulation of a 3D environment experienced and controlled by body movement. It is used primarily in industrial design or training—because it doesn’t allow for situational awareness, it is ill-suited for field applications. AR, on the other hand, layers digital, interactive objects on top of the physical environment, making it more appropriate for field work.

Somewhere in the middle, MR devices feature a world in which physical objects interact with digital objects. MR encompasses the spectrum from AR to VR, blending the physical and digital worlds to produce new environments where physical and digital objects coexist and interact in real time.

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INTRODUCING! The Latest Trends for Food Products at PACK EXPO Southeast